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Old Oct 08, 2009, 09:31 PM // 21:31   #81
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Originally Posted by Paradise Lost View Post
You can't do that in pve, so you shouldn't be able to do it in pvp.
You also can't create perfect stuff whenever you wish in pve.


Those damned pvp elitits!
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Old Oct 08, 2009, 09:36 PM // 21:36   #82
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Originally Posted by Zahr Dalsk View Post
Seconding this.

Frankly, I'm somewhat irritated at the hints that EotN skins might become available for PvP characters. Particularly armours, with no need to grind rank 5 rep title.
For most of the GW community, it will take more time to get exotic armor than grind reputation points.

Also, it's in Anet's best interest to allow GWEN skins to be unlocked in PvP. It, in theory, gives PvPers more time to actually GvG, which will improve play quality.
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Old Oct 08, 2009, 09:36 PM // 21:36   #83
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How about making AB maps rotate at random? The current system has them permanently stuck on Ancestral and Grenz

Seems like it would be easy to implement.
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Old Oct 08, 2009, 10:10 PM // 22:10   #84
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Originally Posted by Bug John View Post
I don't think he was asking them to spend more time or more ressources, he's just asking them to make decent updates...
How is that not the same thing?

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Originally Posted by Zahr Dalsk View Post
It could if they'd not made the decision to start a sequel rather than continuing to release campaigns. After all, we used to get quite frequent updates that were comparable to a lot of the updates we're getting these days.
They have never put out content that regularly. I remember a time when it was even a struggle to get regular balance updates. As for the sequel vs more chapters debate, that was over a long time ago.
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Old Oct 08, 2009, 10:39 PM // 22:39   #85
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Originally Posted by upier View Post
Priorities once again.
In a game with NO new content, skill balances are one of those rare things that keep the game fresh.
More love for it please!
I'd like to iterate that point.

Halloween stuff is nice and all, but putting a lot of effort into content that's experienced for a few days is a waste when you could use that time to add to content experienced all the time.


As for henchmen stuff, can we please have bars the henchmen will use well? We don't want a MoP caller for a necro because it's what a human necro might run. We don't want Bunny Thumpers either.
Either that, or just give us 7 heroes and reduce the difficulty of the game again.

Last edited by Xenomortis; Oct 08, 2009 at 10:44 PM // 22:44..
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Old Oct 09, 2009, 12:10 AM // 00:10   #86
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Does this mean there will be another Monthly Tourney for Hero Battles? or will it be removed before that?
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Old Oct 09, 2009, 12:21 AM // 00:21   #87
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I have a simple equation for the live team: 7 heroes = WIN

Improoved henchmen in PvE, that's the best you can do for us?


I'm not even going to comment in detail on the XTH situation and the halloween idea etc., but I quote David Brent from The Office UK: 'I hate waisted talent!'

As a fan of this great comedy soap, I'm already looking forward to the next episode of 'The Office: Arenanet'.

Thanks for the update Regina!

Last edited by Gun Pierson; Oct 09, 2009 at 12:46 AM // 00:46..
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Old Oct 09, 2009, 08:44 AM // 08:44   #88
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Quote:
Originally Posted by Zahr Dalsk View Post
Seconding this.

Frankly, I'm somewhat irritated at the hints that EotN skins might become available for PvP characters. Particularly armours, with no need to grind rank 5 rep title.
Quote:
Originally Posted by BlackSephir View Post
You also can't create perfect stuff whenever you wish in pve.


Those damned pvp elitits!
PvP players have much further to go to get there hands on exotic weapons and armor skins. You can grind a r5 reputation title in a day, but grinding the reward points to unlock the exotic tiers for pvp armor and weapons can take months. Thats even before you have to shell out for the armor piece or weapon itself.

So to sum up, sure you can say that a PvP player with 10000 reward points has it easy, but he/she can never leave the battle isles. For PvE players, yeah you have to have that 1 mil+ gold in your storage to afford fissure armor, but you can also travel wherever you want in the beautiful guild wars lands.

There is always a compromise!
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Old Oct 09, 2009, 10:00 AM // 10:00   #89
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Originally Posted by Zahr Dalsk View Post
Not a whole lot that I observed, aside from irritating Shadow Form.
Quote:
Originally Posted by Update - Thursday, December 11, 2008
Mark of Insecurity: functionality changed to: "For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 90% faster."
Palm Strike: recharge time reduced to 4 seconds. Functionality changed to: Target touched foe is struck for 10..85 damage and is Crippled for 5..15 seconds. This skill counts as an off hand attack.
Ether Prism: Energy cost reduced to 5, casting time removed. Functionality changed to: "For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 5..20 Energy."
Peace and Harmony: functionality changed to: "Target ally loses 0..9 conditions, and 0..9 hexes. For 1..5 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds."
Lingering Curse: Energy cost reduced to 5, Health sacrifice removed, casting time reduced to 1 second. Functionality changed to: "For 6..30 seconds, target foe and all nearby foes suffer -1..3 Health degeneration, and gain 33% less benefit from healing."
Weaken Knees: recharge time increased to 10 seconds. Functionality changed to: "For 5..20 seconds, target foe suffers -5 Health degeneration, and takes 5..15 damage while moving."
Primal Rage: functionality changed to: "For 1..15 seconds, you attack and move 33% faster, but you take double damage."
Also,
Quote:
Originally Posted by Zahr Dalsk View Post
Frankly, I'm somewhat irritated at the hints that EotN skins might become available for PvP characters. Particularly armours, with no need to grind rank 5 rep title.
You are aware that that's been implemented in the past, right?
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Old Oct 09, 2009, 10:24 AM // 10:24   #90
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Originally Posted by tehlemming View Post
Also,
You are aware that that's been implemented in the past, right?
And misteriously disappeared!
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Old Oct 09, 2009, 05:42 PM // 17:42   #91
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I never understood on a basic level why Anet didn't allow a party of 7 heroes to begin with. It almost seems like it was meant to to begin with.

Frankly, I understand that using 7 heroes. Would make the game a he'll of a lot easier, but it's not like there's going to be any H/H speedclears popping up. The worst that could possibly happen is that it just makes the game in PvE easier for those who want it. Hell, put a damn pricetag on it for all I care (just not a ridiculous one like storage panes).

I personally think that of all things would bring me back to this game, since the fun of creating team builds would be REALLY fun for me.
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Old Oct 09, 2009, 06:37 PM // 18:37   #92
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Originally Posted by Paradise Lost View Post
You can't do that in pve, so you shouldn't be able to do it in pvp.
Yeah but the base skins in PvP can't be repurchased in PvE for free either... :P
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Old Oct 09, 2009, 07:59 PM // 19:59   #93
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So was it you Anet when I blasted the other team for syncing in RA? 3 matching capes and guild tags??????

And the response was It just happend it was just luck..... builds worked well together for some reason. hum
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Old Oct 09, 2009, 08:44 PM // 20:44   #94
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@Regina and Linsey:

Lina, in EotN, needs her bar deleted entirely. It's the worst bar imaginable for a PvE hench healer. Every spell on there has a specific effect that needs to be understood to be used properly, and Lina doesn't understand squat.

ALL Prot Hench, everywhere, need: Prot Spirit or Spirit Bond (or both) and Aegis and a cond remover and a hex remover.

The one place we really needs these skills (EotN) and Lina lets us down with RoF, SoA, SH and no Aegis.

RoF is TERRIBLE for a hench
SoA is TERRIBLE for a hench
SH is TERRIBLE for a hench
Guardian is pretty bad there too.

Thanks for looking into it though, much appreciated.
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